Game Design #76: Uncertainty in Activation - From the start the initiative and activation mechanics have fascinated me. Even as a teenager, I always wondered why games like Warhammer had simpler/less ...
2 hours ago
|See bracketed numbers in text for explanation. North is up.|
|The wounded hobbit|
|A-h-h-h! Very scarey!|
|Cuthwaith picking the lock on the secret door|