In the early 80s, Northern Chalupistan, Southern Chalupastan, and the Federal Republic of Gambusia formed a trilateral commission to promote tourism. It failed miserably due to infighting. The above is a vintage postcard from that time.
No, I'm not going to build a large wooden rabbit with wheels. I do, however, have a new project for the new year. I plan on running some super-small test games, hopefully with Will but solo if I must, to compare the various modern combat rules that I've currently accumulated. To make a final call on what I am going to use for my fictional campaign.
You're probably saying, "well, duh...haven't you done that already?"
I will then answer, "Er-r-r...no, I haven't," and then proceed to whine to you that I have not had time to do so.
I've probably read most if not all of them at least 100 times already, but that is not the same at play-testing them. Here is my revised list that I mentioned in a previous post. These are in no particular order of preference. Some were not on the original list, but are now back on the table, some are new contenders.
• Fist-Full-of-TOWs 3
• Cold War Commander
• Modern Spearhead
• Pz8 1975-2010
• Combat Cards
• Command Decision: Test of Battle
• Flames of War
I will start with the rules that are am most familiar with (FFT3 and CWC), and then go from there. I might skip AK-47 because I've already had a game with them and have formed somewhat of an initial opinion.
You may notice the last two are WW2 rules. A number of folks have made home rules and stats for a modern version of CD:ToB, and there is some modern stuff out there for FOW, mainly if I stick to their Vietnam gamebook. My plan is to post the results of these games on my blog.
Any comments or suggestions on the size and composition of the games would be greatly appreciated!