About a month ago, I got Nordic Weasel Games' Nation Generator for 20th Bush Wars and Not Just a Bush War. Turns out that the same nation generator is in both publications...oh well. This is a combination test run/review of them.
In addition to the nation generator, Not Just a Bush War has a lot of fun stuff for creating an army for the country you rolled up. This is what I ended up with. I've added some comments throughout. Warning, its a long post!
Nation Generator
You need a D10 and percentile dice for all of the charts. The numbers in parentheses are what I rolled for each category.
Size
(4) Small: between
1 and 5 million citizens
Natural
Resources
(4) Building
Materials
Er-r-r...Okay?
Urbanization
(7) Somewhat
urban
Technological
Standards
11-7 = 4
Four years
behind the most modern technology, so 2011.
Heavy
Industry
(10) Extensive Heavy Industry
Political System
(44) Secular Military State
Government Legitimacy
(7) Viewed as reasonably legitimate
Government Popularity
(3) Very unpopular
Religious Standing
(3) Follows dominant religion in region
Rule of Law
(7) Corruption is accepted but infrequent
Cultural Coherence
(8) Moderate coherency
Allegiances
(4) Ancestral ties
Pressing Concerns
1. Very unpopular government (scored a “3” in government
popularity)
2. (62) Civil rights issues
3. (46) Inequality
Army Generator
I used the Army Generator found in Brigade Commander (BC)
and Military Generator in Not Just a Bush War (NJBW). I am not sure if I used the generator correctly in BC, particularly for the manpower units, but this is what I got:
It’s a small country, but because its currently under
military rule, the army is beefed up more than it was under royal rule, so I
rolled for three brigades.
2 Infantry brigades
1 Specialized brigade
For specialized brigade, rolled under Elite Units (NJBW) and
got a 2: Marines
I decided an average force to generate manpower units (BC). I am not sure if I did this right in terms of separating out the manpower units into battalions and their companies, but this is what I got:
1st Infantry Brigade
For main units, I rolled a 44 and got 6 main units, so
1 infantry battalion consisting of 4 companies
The extra company will be stationed as some sort of border
unit
For secondary I rolled a 61
3 armored companies
Consists of Armored Cars (NJBW)
1st Brigade Attachements and Fire Support (BC)
3 Attachements
2 Fire Support Packets
2nd Infantry Brigade
Main units: Rolled a 47 equaling 7 main units
1 infantry battalion with 3 companies
1 infantry battalion with 2 companies
Secondary
2 armored companies
Consist of MBTs (NJBW)
2nd Brigade Attachments & Fire Support
3 Attachments
2 Fire Support Packets
1st Marine Brigade
1st air assault battalion with 2 companies
1st Marine landing battalion with 3 companies
2nd Marine landing battalion with 2 companies
4 attachments
Air Force (NJBW)
Focus Air Superiority
Status: Limited
How Modern? Rolled a 5 so 2011 – 5 = 2006 +1 (for heavy
industry) = 2002
So, aircraft can can be no newer than what was out in 2002. That's fine by me.
Navy
Gotta have a navy! Especially if you have a marines brigade. Not in either booklet, so I modified Air Force generator in NJBW:
|
Focus
|
|
Status
|
1
|
Humanitarian/Disaster Response
|
1-2
|
Bare Bones
|
2-3
|
Maritime
security
|
3-4
|
Very Limited
|
4-6
|
Deterrence
|
5-7
|
Limited
|
7-8
|
Sea Lane Control
|
8-9
|
Moderate
|
9
|
Forward Presence
|
10
|
Extensive
|
10
|
Power Projection
|
|
|
I ordered the Focus at increasing levels of ambition. I
assume that under Focus, the number rolled is the primary focus, or that which the nation is striving for, with those
below its being secondary. Status still works because what their ambitions are
and what reality is are two different things. If the nation has the very
grandiose focus of Power Projection but has limited or very limited status,
that would mean that the higher ups might waste all of their very limited
resources on larger warships.
Modifications on Focus:
+1 if rolled a 9 or 10 on the Natural Resources category.
+1 if rolled a Dictatorship, Secular Military State, or
Fascist Military state
under Political System
Modifications on Status:
+1 if maritime-oriented nation
Focus: Deterrence
Status: Moderate
How Modern? Used the same as for Air Force
Rolled 9, so 2011 – 9 = 2002 + 1 (for heavy industry) = 2003
Overall Training Level
I rolled this for all of the armed forces, with the Marines maybe being a little better.
6 (after modifications): Acceptable training but lacking
practical experience.
Overall Morale Level
Again, applies to all armed forces.
16 (after modifications): Willing.
Sources of Weapons
Primary: USA
Secondary: Germany
Germany? That will be a stretch, but that is the fun of the whole thing!
Putting it all
together
Now comes the interpretation of the rolls.
Country Name: Aquor-Ornur
Capital: Janwalli
Population: 4 million
Percent population urban: 60%
Economy: timber, building industry products, and furniture.
Technological standards: at 2011 levels.
Government: Secular Military State
Religion: 80% Buddhist, 15% Muslim, 5% Other.
Aquor-Ornur is a small nation located along the coast of
South-East Asia, between Burma and Thailand. It gets its name from the two main tribes that
make up the nation. Historically agriculture, mainly in the form of timber, was
the main economic driver, but with the reduction of the rain forests, the
economy shifted to timber products for the building industry and as well a
growing furniture industry. This growth in heavy industry has caused a major
migration to the urban centers. Many foreign industries have set up manufacturing
centers because of the relatively cheap labor.
Until the late 1990s, Aquor-Ornur was ruled by a
monarchy. Attempts to institute democratic reforms led to a crackdown of
dissidents. In 1998, a military coup backed by pro-democracy citizenry removed the monarchy. Promises to hold elections
have yet to materialize and have made the military government increasingly
unpopular. Persecution of religious and ethnic minorities has also been on the rise. Recently, there has been growing nostalgia for the monarchy
Traditionally, Aquor-Ornur had strong ties with both Burma and Thailand, but these have been weakened. The monarchy is currently in exile. It is secretly building an army to retake the nation.
Armed Forces of Aquor-Ornur
Rising suspicions of both their neighbors has given cause for the military to increase spending. Aquor-Ornur does not have any real ties to either the USA or Germany, so most of their major weaponry is second hand. I need to flesh this out more, but this is what I have come up with.
All infantry and marines are issued the Heckler & Koch weapons. TheArmbrust light anti-tank launcher is the principle LAW.
Armored cars:
When I think of modern armored cars, neither the USA nor Germany springs to mind. I decided to arm the three armored car companies with M8 armored cars, with one of the companies having the turrets swapped with South African Ratel turret with the 90mm low pressure gun.
Tanks:
I thought about the Leopard 1A1, but decided to go with US M48A3 MBTs. Since the US is the main arms supplier, it would make sense that their MBT is American.
Transport:
The infantry ride to war on trucks.
Aircraft:
The air force was easy. I decided on F5E Tiger II as its fighter jet. Its a common export fighter for US allies throughout the years. For ground attack and other roles, they use the BO 105 helicopter.
Navy:
I'm still working on that. Of all the armed forces, the navy will probably the most modern. Historically, ship-building nations built "tailor-made" warships for nations willing to pay for them. Today is no exception. There are plenty of shipbuilding firms that use modular construction to build ships. The results are shorter building time, potentially cheaper ships, and ships are specific to the needs of the buyer. An example of this is the MEKO class of ships built by the G
erman companyBlohm+Voss. Here is a short article on the subject of modular ship design.
Thoughts about Nation Generator
Overall, its fun to use and produces some interesting results. There are a few things that I found sort of odd. The biggest one is that it doesn't generate an overall economy. Is it a rich or poor country? It is hard to say based on the rolls I got. A country can be highly industrialized but the country be by-in-large poor. Some rolls seemed contradictory. For example, if its a country that relies extensively on heavy industry, I would thing it would have a higher urban population than what I rolled. I suppose I could have modified things, but I wanted a country that was solely based on the die rolls.
I liked the army builder in Brigade Commander, though I am not sure if I used it right. Its general enough so that I could come up with my own units. Not Just a Bush War fleshed out what I created in Brigade Commander. Not Just a Bush War had a lot more added "fluff" (and "fluff" in the best sense!) to really give your units a lot of personality, but I was content for now. If you like pre-game parts of the first edition AK-47 rules, you will really love this!
Both Nation Generator for 20th Bush Wars and Not Just a Bush War are worth the price.