At 0600 hours, reports were coming in that Aquor-Ornur jets were flying over the region of the Leek-Leek National Forest. The commander of Sardeese AFB, which represents the Symbalian western military district, quickly scrambled the only combat-capable squadron still at the base, the 6th Squadron. The 4th and 5th squadrons, consisting of F-16s, were very recently transferred east. It was up to the 6th Squadron to take on the aggressors. Unfortunately, 6th Squadron consisted of the Hawk 200 fighter. These are light, multi-role fighters have yet to be tested in air combat. By 0700 hours, the 6th Squadron was heading to the border to defend Symbalian air space.
The Match Up
Aquor-Ornur now has two types of fighters: the F5A Tiger II, and Saab JAS 39 Gripen. The Gripen is a more recent acquisition from Northern Chalupistan. The more veteran pilots as well as hired mercenary pilots fly the Gripens. The old Tiger IIs are flow by less experienced pilots. I rolled a D6 with a 50% chance of the Symbalians intercepting either. They rolled the Tiger IIs. Rules used for this battle: AirWar: C21 with the ranges cut in half to accommodate my kitchen table.
Symbalian Hawk 200 light fighters. |
Aquor-Ornur F5E Tiger IIs. These are painted in Southern Chalupastan colors, but Aquor-Ornur's paint scheme is close enough. |
The Tiger IIs have the advantage over the Hawk 200s. They are faster and have a higher power rating than the Hawk 200. The Hawk 200 has a modern radar system and can carry four AA missiles, rather than two on the Tiger II. Both sides carried the AIM-9P3 Sidewinder missile. This is an all-aspect, heat-seeking missile. To compensate for the shortcomings of the Hawk 200, I gave the Symbalian squadron one pilot rated Good (the flight leader), and the two others rated as Average. The Aquor-Ornurians had one Average pilot (flight leader) and two pilots rated Poor.
The Battle
Turn 1
Looking from the east. The F5Es can just be seen at the upper right edge of the table. |
I rolled for where the two squadrons would enter from. Aquor-Ornurians (abbreviated A-O for now on) entered the board from the north. The Symbalians came in from the east and had the advantage of the sun behind them They hoped that would add to their favor. Their better radar picked up on the A-Os first and they increased speed to try to catch them at their beam. The A-Os, still unaware of the Symbalians, maintained their course and cruising speed.
Turn 2
The A-Os spotted the Symbalians, increased speed to maximum, and changed course to intercept. Both closed in.
Turn 3
Getting near weapons range, both sides started maneuvering to get behind each other. One of the Symbalians successfully performed a Barrel Roll, while another did a simple turn. The flight leader tried to execute a Barrel Roll and Turn that would have lined him up for a kill:
Despite his pilot rating bonus, the Symbalian flight leader failed. Not only did he find himself in a position he didn’t want to be, he greatly lost speed. Meanwhile, two of the A-O jets split off to the left and right to go after the Symbalians, but the one plane in the center flew straight and ended up almost nose to nose with the Symbalian flight leader:
The two jets simultaneously fired their guns. Neither one could miss at such close range:
Guns a Blaz'n!! |
The Symbalian flight leader gained a bonus damage die whereas the A-O pilot had a reduced number of damage dice due to his poor rating. The amount of hit damage to both fighters was enormous and both planes were destroyed. The Symbalian flight leader, though wounded, managed to successfully eject from this aircraft. The A-O jet was obliterated with no chance of the young pilot surviving.
Turn 4
Both sides successfully passed a morale test due to the losses and the battle continued…but only for a short time. One Symbalian failed a Barrel Roll and Turn maneuver. The other Symbalian attempted a Split-S and failed that one:
The Symbalians can't catch a break when it comes to complex maneuvers! |
The failed Split-S maneuver cost him two points of damage for excess speed. On the other hand, the two remaining A-O pilots, even though they were both rookies, successfully executed an Immelmann and a Break Right Turn respectively. Because of the failed maneuvers, neither Symbalian jets were in a position to fire missiles or guns. The both A-O jets launched a Sidewinder that found their targets, hit, and shot the Hawk 200s out of the sky:
Fortunately, both pilots successfully ejected. Their rescue transponders indicated they were sill in friendly territory. Helicopters were dispatched to pick them up. The two A-O F5Es turned west to head back to base to celebrate their victory and memorialize their fallen comrade. A-O commanders on the ground were satisfied with the outcome. At least for now, attack aircraft and helicopters will be unimpeded in their support of ground troops invading Symbalia!
Postgame Analysis
Chuck Yeager said about air combat, "It's the man, not the machine." This did not seem to apply to the outcome of this battle. I blame the loss of the three Symbalian fighter jets on poor rolls when trying to pass the special maneuvers difficulty ratings. It led all three into harm’s way. The flight leader’s roll was so low that not even his +1 allowed him to execute it and he ended up virtually face to face with his opponent because of the failure. Unlike other rules, pilots have to pass a difficult rating test to successfully execute what they call a special maneuver. AirWar C21 really has some major penalties for not passing the difficulty rating test. Not only do you not end up where you wanted to be but you often lose a lot more speed. On top of that, failures mean the aircraft does not get its particular defensive bonus for that maneuver. It is frustrating, but it does make for some interesting outcomes. I will give another set of rules for the next air combat game.