Wednesday, September 23, 2009

Building the Zwieback Motel Part 1

I gotta say that my favorite books as a child were those of Dr. Seuss (Theodor Seuss Geisel). I loved everything about them. In addition to the stories and the characters, were the fantastic contraptions and architecture of this strange and wonderful universe. One of the joys of being a parent is that I get to re-read all of my old Dr. Seuss books to my young daughter.

One of my favorites was Dr. Seuss's Sleep Book (1962). There isn't much of a story other than it is a long-running news report on various people and creatures going to sleep. As the "story" goes along, it keeps tallying up how many creatures are asleep. At the end, it includes the reader as part of the tally. I guess the idea is to make the reader sleepier as he reads it. The inside cover even states that, "This Book is to be Read in Bed." It is very entertaining.

Anyway, one report is on the infamous Zwieback Motel, whose beds are so uncomfortable that you really have to be tired to fall asleep there. It does not appear to be a very big hotel. It looks like it can hold about five customers (all of whom seem to be very blissfully sleeping according to the illustration). I thought that it would be fun to build a model of the hotel.



I am planning to build it in 1/300 scale. One of the problems is that building in Dr. Seuss' universe are not exactly symmetrical or rectilinear. Its going to be quite a challenge. Also, I have no idea what the hotel looks like from behind. I am going to use cardstock for the building and see where that goes. Currently, I am drawing up that plans on Adobe Illustrator. I will post updates as it progresses.

Thursday, September 10, 2009

Columbian Meat Chopper

In the 1990's, the Columbian army converted some US M20 scout cars into AA/fire support vehicles by putting the Maxson M45 quadmount. This is an electrically-powered turret that had four 50-cal heavy machine guns on it and seen on the US M16 Multiple Gun Motor Carriage halftrack. I decided to make my own:



I used C in C M8 Greyhound armored car (US-30) and M16 halftrack (US-38). The quadmount from the halftrack fit perfectly into the hole for the M8's turret. I glued the quadmounts in with superglue. A very simple conversion.

Wednesday, August 26, 2009

Armored Car Conversion

I seem to have bad luck with C-in-C's French ERC-90 Sagaie armored cars (F-10). An earlier order of Sagaies that I got had the turretless mystery tank in it that turned out to be a WWII Japanese tank. A more recent order had a Sagaie model that was missing most of its 90 mm gun. I thought about replacing the nub of a gun with a piece of wire or pin. But, then I thought, "lets get creative." The result is this:





Its is a command vehicle (as if you couldn't tell!). I left off the turret and built a superstructure out of cardboard. I then cut and shaped it to angle the sides. The angles looked a little better before I tried smoothing them down with fine sand paper. This rounded off the angles of the superstructure more than I wanted. The window covers and hatches were also made of thin cardstock. Next time I do something like this, I will use styrene plastic.

Here is a shot of an unconverted ERC-90:

The dude manning the light machinegun is from GHQ's seated WWII US armored infantry pack (US53). Please pretend that the big pipe sticking out the back is a radio antenna....please!

Tuesday, August 25, 2009

The New House on the Block

It took me awhile, but I finally finished this building:



It is a little more Mediterranean in style than my previous buildings. I got the inspiration from some "pretty pictures" site on the web. I am not crazy about the balcony on the third floor and I should have added a little more height to the top floor.

I have several building projects in mind, including a fuel storage facility, a market area, and something along the lines of Dr. Seuss!

Monday, August 17, 2009

A COIN For Your Thoughts

Scotia Grendel (http://www.scotiagrendel.com) makes several interesting minis of weapons systems that never got beyond prototype stage. For example, they have a 1/300 model of the Brazilian Osorio MBT (BZ3). A tank for export that no one bought. It doesn't even seem like the Brazilian Army used it. Another example is the Cavalier Mustang III from their Collectair line (CAUM10). It was to be sold to nations for COIN operations, but went nowhere. Here is one I painted up for Southern Chalupastan:



I added the spinning propeller by cutting out a piece of clear plastic. The rocket pods were made by cutting down a toothpick and rounding off the tip. I then painted on where the rocket tubes exited. There was no way I could carve them out.

Monday, August 3, 2009

Pre-Prototype of a Car in 1/300

Here is my first attempt at a scratch-built car in 1/300 scale:



Its supposed to be a Volvo C30. I make a chassis out of thin cardstock and then used a mixture of FIMO an Sculpy III polymer clay for the body and wheels. Not great, but ya gotta start somewhere, right?

Wednesday, July 1, 2009

Air Battle


While visiting family in Chicago, I had a jet fighter game using Wessex Games’ AirWar: C21, second edition.

It was my friend Karl vs. my nephew Kyle and me. The night before, Kyle and I had a practice game so that he could have some understanding of the rules. Karl and I had a game but about two years ago using the first edition rules.

The scenario had Karl escorting two, heavily loaded Super Etendard strike fighters with two Saab Gripens. He had to get his Super Etendards to the other side of the table. Our mission was to prevent that. One of his pilots was rated a veteran, the other regular. Kyle and I flew Kfir C7 jets. The jets were armed with the missile listed in the AW: C21 Data Annex. Kyle and I had four heat-seeking missiles apiece, whereas Karl had two heat seekers, plus four radar-guided missiles.

I didn’t take pictures of the game because many of the planes were not painted. It was a complete victory for Karl. He managed to shoot down both of our Kfirs and get his two Super Etendards off the table. A few times we lost opportunities to do some harm to Karl’s planes. For example, early in the game, I could have lined up a good shot at one of Karl’s Super Etendards, but I forgot to slow my speed and over shot the plane. Karl managed to stall one of his planes twice, but we failed to take advantage of that. Kyle managed to hit one of the Super Etendards, but scored only a single hit off of a D10 die roll! Also, I overlooked some things in the rules that might have made a difference. First, I failed to notice the a statement in the rules that says that jets that launch radar-guided missiles need to keep their target in sight once launched. Karl’s became fire-and-forget missiles. Second, we didn’t use the critical hits table, which might have made Kyle’s hit more of a success. Third, we didn’t take advantage of the tailing rule. That might have also made a difference.

It is hard to critique the rules since these are the only other air warfare rules I have played with (I won’t count the old AH Richthofen’s War board game). They are pretty well written, and fairly clear. Things that I missed were more my own fault than anything else. My only criticism is with the turning, and it’s not a biggie. In the first edition, you turned your plane in 60 degree increments (or is it 30? I can’t remember). The more maneuverable your plane, the more 60 degree increments you could turn in a phase. In the second edition, there is a compass-like template with the turn radii labeled. It was a little trickier to make the turns exact. For example, when you are making a 30-degree turn, is your model really turned 30 degrees, or is it 35 degrees, or is it 27 degrees? In other words, there was a little more “slop” to our turns. But, as I said, it was not a big deal...I am not a rules lawyer.

Despite our loss, it was a fun time all around. Next time, I will make up some rules crib sheets for the players that will highlight some of the critical aspects of some of the rules.