I completed these a couple of weeks ago.
I am trying to get things together for the first major battle of my Gambusian campaign. I needed a bunch of huts to make a large town. They are the same design as those that I posted way back in 2009. I think scale creep might have set in. I tried to make them the same size as the originals, but they look a lot bigger. It may be the acorn tops. These are a lot larger and steeper than the original ones.
I also made stab at an improved defensive position and barbed wire obstructions:
I like the way the barbed wire section turned out. Its easy cheesy to make, too! The improved position...not so much. I wanted to make some sort of infantry defenses that are a step above foxholes, but not as permanent as trenches or bunkers. Something along the lines of the dreaded German machine gun nest that is in the final climatic battle scene of many a WWII movie. The idea is to be able to insert an infantry stand in it. My first criticism of it is that the sand bags are way bigger than I wanted them to be. The Sculpy was just not in a cooperative mood. Second, I am not too crazy about the squared look, but I sort of accepted that is how it would have to look, given that I wanted to put an infantry stand in it. Also, the cardboard base warped a little, but that is not a big deal. If I could do a better job on the sand bags, I would be a lot happier with how it turned out.
I am still trying to figure out how to make a marker for foxholes and for mine fields. I don't think it will be hard to do the mine fields. The foxholes may be another story. I've received some good suggestions on the Yahoo! Microarmor Group and on the Angel Barracks forum. One suggestion is to stick some figures into clay. It sounds good, but I don't feel comfortable about "sacrificing" some figures to represent a foxhole markers, nice as it might look. I might just end up using little markers that say "foxholes" on them. Boring, but they would get the job done.
Naval Command – Revised Rules - The latest update to my Naval Command rules is nearing completion. The updated has been based on experience gained from playing the game and comments and s...
6 hours ago