First off, I ordered the Kindle version of The Wargaming Compendium by Henry Hyde. It think it is about $40 hard cover. I didn't really feel like paying that much, so I got the Kindle version. It is well worth the money. It is an excellent book, particularly if you are starting out. I really enjoyed his style of writing. It was relaxed, almost conversational. If I were starting out, I would seriously invest in the paper version. Only two criticisms. His history of wargames is good, but based on other other history of wargames articles, I think there were some things he left out. Second, the book just ends abruptly. I might have missed it, but I would have liked a conclusion.
Second set of purchases were some modern air rules. The first one is Bandits! 2 by David Redpath.
Bandits! 2 by David Redpath |
The other rule set is Flames Above the Falklands, which is part of the Wings At War series produced by Tumbling Dice miniatures.
Flames Above the Falklands. |
Are you still with me? I'm not done yet!
Next, I ordered two pdf rules. First, Modern Naval Conflicts by Naval Warfare Simulations.
I had never heard of this company/organization, but they were having a sale on these rules, so I couldn't pass it up. I got the main rules along with the 1980s expansion, which covers the Falklands War. I have not had a chance to read them in detail, but they seem on the order of Harpoon in complexity.
Next, is 5150: Star Navy by 2 Hour Games.
I have not time to even read them, but the reviews of them sound good. I wanted something to go with my 15mm sci-fi stuff.
The last book I got was The Solo Wargaming Guide by William Silvester.
Its a small book, but it has a lot of good ideas. I especially liked his ideas on how to transfer your campaign map onto the gaming table.
Last, but not least, some fire power for LEGO minifigures:
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