Tim Gow has been working on this project for several years now, and I am happy to see the rules finally coming out. I have read them over and they look like a lot of fun. He and his co-author are of the philosophy that playability trumps hardcore simulation, and these rules reflect that. The mechanics are intentionally simple and easy to learn. They are also pretty well written. I quickly understood the mechanics of them. I would say that the only downside are the scenarios. Not that they are anything wrong about them, per se, but they all come from the various playtesting games that he has posted on this blog and on his Yahoo! Groups site. If you have not been following this project, then it wouldn't be an issue....not that it's a big one for me.
I am already thinking about how to scale them down for microarmor, though I don't think I will be playing with my microarmor out in my backyard!
Land Dreadnaughts - I've long had a fondness for the ridiculous multi-turreted land-dreadnaughts that came briefly into fashion in the late 1920s and 1930s. The Soviets wer...
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