Thursday, May 30, 2013

Quick Update

A million things have kept me from doing much of anything hobby-wise. This is mainly due to a major spring cleaning effort at home followed by lots of dull, mind-numbing administrative duties at work (not to mention a chronic pain-in-the-@ss colleague). None the less, I've managed to do a few things, at least on paper.  Sorry, no pictures now but will do so when I report on these projects later.

1. Managed to paint up more Splintered Light orcs. Thanks to severe allergies at night, I've managed to get some painting done while waiting for the anti-histamines to kick in. I'll show them off when I have them based. Splintered Light has just come out with some 15mm adventurers that look great, as well has more orcs on dire-hyenas. Must...resist...temptation...to...buy...

2. Started planning/designing a hacienda in 1/300 scale. That's been a difficult ongoing task. They are a million different styles and the style I am interested in are very hard to visualize. As best I can put it, they are like a bunch of different buildings that have been attached together. I think I've managed to draw up some sketches and plans for what I want it to look like.

3. Boat building is back in the works. In a previous post, I decided that 1/300 river boats weren't a priority, but there were a couple of posts on TMP about a building material called Sintra that got me interested. It seems to be foam core consisting only of the core. Its supposed to be pretty strong and comes in ridiculously thin sheets. I ordered 3mm thick sheets but they even have sheets 1mm (!) in thickness. The cost itself isn't too bad, but the companies that sell it ship by UPS, which really jacks up the cost. I have already worked up plans for the Brazilian river monitor ParnaĆ­ba, which is the oldest active warship in the world, being commissioned in 1938. I've drawn up the plans based on the few photographs of the ship that are out there. In addition to the Sintra, I bit the bullet and ordered some brass guns that ship modellers use to improve their models. There are none for 1/300 scale, but I bought some 5" guns at 1/350 scale that will hopefully be small enough to look like  3" guns in 1/300 scale.  If it turns out well, I will build a second one and maybe sell it...maybe.

Friday, May 10, 2013

Blank Dice

I've always like warships of the pre-dreadnought age. When I was in elementary school, I read all I could about the Spanish-American war. I had a great-grandfather who was in the Russian Navy during the Russo-Japanese War. My favorite piece in Monopoly still is the battleship. There is something about those ship designs...

As I said in my previous post, Bob Cordrey modified his naval rules to use conventional 6-sided dice. Silly me, I didn't know this until I ordered some blank dice. Oh well. Now I have a whole mess of blank dice.

I bought them from Blank Dice. Its a UK company. They have a whole mess of different colors. I have since found that I could get them from a whole bunch of other places on line, including Amazon.com, but hey, this company was recommended on TMP. The prices didn't seem to be too bad, but I'll be honest, I don't remember how much I paid. They shipped pretty fast, too. Not EM-4 Miniatures fast, where they have packed up and shipped out your order before you even know what you wanted, but still pretty fast.


Blank 6D's from bBlankdice.uk.co
They are indented to insert stickers. They don't sell the the stickers but have free pdf templates that I assume are properly sized.

Size comparison with US Quarter
 They seem to have a proper heft to them. You know what I mean...the difference between the crappy dice set you got in the D&D starter set in the 70s, and a pair of dice you use for craps at a casino. That was one of the things I was worried about. I thought they might be very light.

What am I going to do with them? I have not decided yet. My daughter has already asked me what I have planned for them, so I better think of something quick!

I want to thank my friend Karin at the college where I teach for taking the pictures for me with her camera phone.

Tuesday, April 30, 2013

OMG, This is Fantastic!

I've been tinkering with the idea playing some games of Bob Cordrey's The Portable Naval Wargame, formally known as Memoir of Battle at Sea. Had I paid more attention to his updates, I would not have ordered the blank dice originally needed for these rules. He made some minor changes that included using standard dice rather than color-coded dice. Based on my read of them, they are a simple (but not simplistic) set of rules that emphasizes playability and a fast game, but seems to have a good degree of flavor for pre-dreadnought and dreadnought naval battles.  I have not been able to give them a try (big surprise there), until now....

...anyway, from Bob's site, I found that another site, Three by Two Tactics, has taken his game and made a virtual board game for it (see here). Its not an online game.  You do need to have the rules handy, but it allows you to run games and test the rules without investing in physical miniatures. Plus you can play it anywhere...like in your office...when you are trying to grade final exams.

Bob's rules are free, and its free to run the game board. Another plus is that it runs on Macs as well as PCs. That's a big plus for me! Give them a try.

Now, back to grading (cue "Volga Boatmen").

Wednesday, April 17, 2013

FYI: New Discussion Group on Google+ for 15mm Fantasy Gaming

Over at TMP, there was an invite to join a 15mm fantasy figure discussion group on Google+.  A number of years ago, I joined the 15mm fantasy group on Yahoo! It petered out not long after it started. It is still active, but barely. Hopefully, this one will generate more interest than the Yahoo! group did.

Tuesday, April 9, 2013

March Paint Fest

Sorry for the lack of gaming-related posts. Work and home life has been crazy. At least things at work will calm down once the semester is over in a few weeks. Back in March, I realized that I needed to address the HUGE backlog of unpainted fantasy figures that have been piling up. So, I made an attempt to put a tiny dent in the pile. I started with the most recent purchases first, and have been slowly working backwards.

Splintered Light Miniatures Kobold Command

Splintered Light Miniatures Orcs
I painted more, but I didn't want to photograph them until I've based them. I'm bad about painting a batch but not basing them. In my view, they are not officially done until they are on a base.

Monday, March 4, 2013

Ants Climbing Trees

Ah, I got your attention! Nope, I have not gone to new depths in 1/300 scenery and modeled some ants climbing up trees. Its just another Chinese recipe. You won't find Ants Climbing Trees (ACT, for short) at your typical Chinese restaurant. None the less, its a very good dish. Originally, my wife taught me how to cook it, but I have exceeded the Master!  My daughter loves it and I have gotten a thumb up from my mother-in-law.

It is a Szechuan dish using mung bean noodles, also known as bean thread noodles or Chinese vermicelli. These are very thin, almost transparent, dry noodles that are usually wrapped up into small bundles. They have no flavor to them, but soak up the flavors of whatever they are added to. They used to be dirt cheap at Asian grocery stores, but I've noticed a rather steep increase in price lately and a decrease in the amount of noodles that come in the package. Recently, I've seen them sold in the Asian section of Walmart, for a higher price, of course.

Nowadays, you can find this recipe on the internet, but closest who comes to the recipe I know is Emeril Lagasse's. Why is it called Ants Climbing Trees? Its because the meat will stick to the noodles, looking like ants on branches. Onto the ingredients...remember from the last food post, I don't really measure anything, particularly the spices, so, the numbers below are rough estimates.

• 1/2 pound of ground pork
• 3-4 packages of brean thread noodles [1]
• 3 green onions, well chopped
• 2 slices ginger root, minced
• 2 cloves garlic, minced
• 1 tablespoon Szechuan bean paste [2]
• 2 tablespoons soy sauce
• 1 teaspoon sugar
• 1 teaspoon white pepper
• 1 can of chicken stock
• 2 Tablespoons of cooking oil

[1] This is an estimate, as I said the amount you get lately in packages is smaller than in the past. I use as many packs as it takes to make about 2 1/2 cups wet.

[2] Szechuan bean paste can be sweet or hot. Sweet doesn't seem to be all that sweet, and I have not found the hot to be overly hot. As an interesting substitute, I often use Korean fermented soy bean paste. It gives a nice little sharp bite to the dish!

Soak your noodles in a large bowl of cold water.  As they start to soften, use a pair of kitchen scissors to cut them into smaller lengths. Soaking them for about 1/2 hour should be sufficient.

In a wok or a deep frying pan, heat up oil until its sizzling. Add the garlic, ginger, and about half the green onions. Quickly fry them, but avoid burning them, no more than a minute, Then add your ground pork to brown. Use a spatula or wooden spoon to break up the meat into small crumbs. You don't want fats ants on your branches!

As the meat is browning, add the the bean paste, soy sauce, sugar, and white pepper, mixing it in well with the meat. You will have mixed well if the meat gets darkened by the bean paste and soy sauce.

Lower the heat. Remove the noodles from the water and add to the wok. Be sure to constantly toss the mean and noodle mixture. The liquid from the noodles will evaporate quickly and if you don't keep turning them, they will burn to the bottom of the pan or wok. 

After a few stirs of the meat and noodles, add the can of chicken stock small amounts at a time. It will initially look very soupy, but the stock will quickly soak into the noodles. Again, keep tossing the mixture, or the noodles will stick to the bottom of the pan. It should only take about 2 to 3 minutes for the soup to evaporate. While it still looks slightly watery, remove it from the heat. The stock will continue to absorb and evaporate. You don't want it too dry. 

Give it one more toss and then put into a bowl or deep-sided serving plate. Before serving, I take two forks and pry apart the noodles. They seem to have more starch in them than what they look in the beginning and you may end up with this big blob of meat and noodles, but they will separate out very easily using the two forks. Add the remaining green onions as a garnish. 

I hope you enjoy this dish. It may seem complicated, but it really isn't. As I said in note 2, I use Korean bean paste, which has a sharper flavor than Chinese bean paste. My family seems to like it that way. I am not sure what you can use as a substitute for any of the bean pastes. You can always order bean paste on line. You don't use a whole lot, but if you refrigerate it in an air-tight container, it should keep for a long time. I suippose you can freeze it, too. The Korean stuff comes in a big tub. We've used it for over a year and it has not spoiled in the frig.

 


Sunday, February 24, 2013

A Very Short Solo Dungeon Adventure


A few weeks ago, I went up to Chicago to drop off my mother-in-law at O’Hare airport. It was time for her to go back to China. We went up a few days early, so that the drive would not be so tiresome. Other than passing the time with my mother, going through more of my father’s work-working tools, there was much to do late at night.

I have been following Tabletop Diversions and Solo Nexus blogs. Both do a lot of solo role-playing games using several systems. Danjou's Hand (Tabletop Diversions) has his own home made dungeon generator. I decided to give a solo dungeon crawl a try. So, after my semi-annual pilgrimage to Games Plus in Mt. Prospect, IL to buy some dice (you can never have enough dice), I had me a game that night.

For this solo game, I used Basic Fantasy RPG (2nd Edition), and No Budget No Frills Pencil and Paper Dungeon Generator (version 4.1) from Tabletop Diversions blog. I really liked the characters I rolled up, especially the magic-user/thief. Unfortunately, they came to a short end.

The Adventure
At a border village of Turonia, three adventures meet in a small, dingy tavern:

Zor the Bastard (Str: 18 Int: 12 Wis: 14 Dex: 13 Con: 13 Crs: 11). The son of a Bruin warrior and a captured Turonian peasant woman, he was shunned by the Bruin tribe where he was born. None the less, Zor became a skilled fighter. When he was able to, he escaped his village. Since then,Zor roamed the northern lands seeking wealth and a way to escape the legacy of his upbringing. He wears a chain mail shirt (sleeveless, of course), and uses a long sword and dagger.

Syllabatar, the magic-user thief (Str: 16 Int: 17 Wis: 7 Dex: 16 Con: 15 Crs: 14). Syllabatar came from the cities of the far south. Expelled from a school of the magical arts because of his carousing and gambling, he turned to thievery for which he found quite profitable. Over time, however, he found himself in the northern wastes and nearly penniless. A winning hand in cards provided him a map to a long abandoned barrow of the dreaded and mysterious Gaels. Other than a cloak, he has no armor. He carries a short sword and two daggers.

Brother Murg (Str: 12 Int: 6 Wis: 15 Dex: 9 Con: 5 Crs: 8). A defrocked priest, Murg has joined with various mercenary bands as their chaplain and healer. He was expelled by his last mercenary company after having drunken brawl with the son of a wealthy employer. Down on his luck, he was desperate to find employment. Murg wears leather armor and has a shield. He uses a mace.

Syllabatar managed to recruit Zor and Murg after a few cheap drinks and tales of fabulous wealth. The next day they set out to find the barrow. Murg’s low constitution means he had a bad hangover. It was several hours of hiking, beyond the borders of the village, but no encounters occurred. They made camp outside of what looked like a small hill with a stone embankment on one side. The night passed uneventfully. The next morning they prepared to enter the barrow. The map had some ruins on it. Syllabatar speaks them and a door swings open from the face of the embankment. The three light torches and enter. They find themselves in a small room. The air is damp and musty. In the middle of it is a 6’ high stele of polished rock. Glowing ruins are engraved on it. Syllabatar reads them and finds it’s a spell of enfeeblement.  He immediately orders the others to avert their gaze. They do, and the spell fails to take hold of them. A single door is on the right side of the room. It is locked and Syllabatar finds that it is trapped. He fails to remove it, and it goes off! A flash of light goes off and they are temporarily blinded. In time they recover, fortunately without any incidents.

This second room longer than the previous one. There are four skeletons lying on the floor. In the middle of the room is a small chest. They look over the skeletons. They clearly have been dead for a long time. Little remains of them but some tattered rags that were their clothes.  Syllabatar inspects the chest. There are no traps but it is locked. He picks the lock. Inside is a large green emerald! They take the gem. There are two doors: one directly across the room another, to the right of them. They choose the door on the right.

The door opens and leads to a short hallway. There is a T-intersection, at which they decide to go left. That was their doom! The hall made a right turn where five Orcs jump them. With a single blow, the largest Orc takes down Zor before he can even react. Syllabatar is slightly wounded by the second largest Orc. Only Murg manages to fend off the first blows by the remaining Orcs. Syllabatar manages to caste a magic missile spell. It knocks out the second largest Orc. Merg smashes one of the smaller Orcs with his mace and tries to get at Zor to heal him, but is just not close enough. Syllabatar just manages to draw his short sword and wounds another Orc. However, his dexterity was not enough to avoid the large cleaver of a scimitar of the largest Orc. Syllabatar goes down in a pool of blood. Merge realizes that there is no way get can get to his companions. He could run and live to fight another day, but decided to fight on and leave his life in the hands of his god. Despite getting another hit in on an Orc, he is overwhelmed and goes down. His prayers were the last words he uttered.

 Post-mortem analysis
 I had hoped the game would last a little longer, but c’est la vie. My adventurers died a quick death despite the fact that I threw them two bones at the beginning. I gave them very generous saving throws on both the magic stele in the first room and the trap on the door leading to the second room. BTW, I made these two traps up on the spot. The random dungeon generator just determines if something you encounter is a monster, trap, something unusual, or empty. I rolled “something unusual” for the first room and a trap for the door. What lost it for the boys was the number of Orcs that attacked them and that they got the first blow. I sort of expected the party to survive the encounter, but they didn’t. Poor Zor didn’t have a chance!

Basic Fantasy RPG is essentially old Advanced D&D that you can download for free. It would seem that Labyrinth Lord is also old AD&D, also free. I have not compared these two systems, but something tells me there isn’t much difference between the two. One thing I will change for my games is how spells work. I've never liked how they worked in D&D, at least in earlier additions. Years ago, I played a computer game called Diablo, which was a dungeon crawl. I liked how they did magic. Both magic users and clerics had "mana" that acted as a magical energy pool. More powerful spells drained you of more mana than weaker spells.

The No Budget No Frills Pencil and Paper Dungeon Generator worked well, but I think I will make some modifications and detail it up, so to speak, especially regarding encounters. For more detail, I referred to one of the sections in Basic Fantasy, but it would be faster if its was all in the Dungeon Generator.