Tim Gow has been working on this project for several years now, and I am happy to see the rules finally coming out. I have read them over and they look like a lot of fun. He and his co-author are of the philosophy that playability trumps hardcore simulation, and these rules reflect that. The mechanics are intentionally simple and easy to learn. They are also pretty well written. I quickly understood the mechanics of them. I would say that the only downside are the scenarios. Not that they are anything wrong about them, per se, but they all come from the various playtesting games that he has posted on this blog and on his Yahoo! Groups site. If you have not been following this project, then it wouldn't be an issue....not that it's a big one for me.
I am already thinking about how to scale them down for microarmor, though I don't think I will be playing with my microarmor out in my backyard!
More Wee Planes
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I've been 3d printing and painting some 1:144 WW1 aircraft, for playing *Canvas
Eagles*, a tabletop WW1 dogfight game.
I can't say that I've been excep...
1 day ago


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